And I also took some better photos of the maquette:
A blog to collate my research and work for my module: exploring and developing practise. I am specialising in stop motion fabrication.
Thursday, 17 May 2012
Wednesday, 16 May 2012
Fish Skeleton Creature and Puppet test (still)
I made a little head for my fish skeleton. Ideally i would have managed to cat it and put a wire throughout the middle so it could be animated. But that will have to come later.
Heres some pics...
Heres some pics...
Monday, 14 May 2012
ANimation tests
Today I made some animation tests of the mermaid prototype.
I can't get the movement right to make her appear under water. I looked at footage of dolphins but I can't achieve the graceful, weightless motion.
http://www.youtube.com/watch?v=THYcRm0sIfo
I found the way these creatures move inspiring. They're so bizarre! I think I need to try and take note from how these move as well as just fish. Water creatures can float mid- water, barely moving at all and then dart about and I need to capture that in my tests.
The puppet is working well but she's so light and I'm not used to animating with something as light as this. Plus she's on a rig which means she wobbles when i touch her- The rig is just a length of wire.
Tomorrow I'm going to get in to uni early and do i short but well thought about test- I should hopefully have the head and boobs done tonight. Then I need to photograph the puppet well, and ask the maquette. And do my essay, project file, dvd and presentation. No rest for the wicked, eh?
I can't get the movement right to make her appear under water. I looked at footage of dolphins but I can't achieve the graceful, weightless motion.
I found the way these creatures move inspiring. They're so bizarre! I think I need to try and take note from how these move as well as just fish. Water creatures can float mid- water, barely moving at all and then dart about and I need to capture that in my tests.
The puppet is working well but she's so light and I'm not used to animating with something as light as this. Plus she's on a rig which means she wobbles when i touch her- The rig is just a length of wire.
Tomorrow I'm going to get in to uni early and do i short but well thought about test- I should hopefully have the head and boobs done tonight. Then I need to photograph the puppet well, and ask the maquette. And do my essay, project file, dvd and presentation. No rest for the wicked, eh?
Sunday, 13 May 2012
Prototype Puppet
For the last couple of days I've been making a prototype stop motion puppet from the plasticine maquette I've made.
I'm learning how to carve in foam and make basic armatures. The ones I made earlier weren't made from the right wire.
I like carving in foam- if i do cut too much away I can just glue more on. I haven't got as far as putting detail on.
I like the look of the tail because you can se the construction and it doesn't look 'normal'.
I made the tail by attaching polymorph discs to the twisted wire. I then stretched tights over the 'skeleton'.
I'm learning how to carve in foam and make basic armatures. The ones I made earlier weren't made from the right wire.
I like carving in foam- if i do cut too much away I can just glue more on. I haven't got as far as putting detail on.
I like the look of the tail because you can se the construction and it doesn't look 'normal'.
I made the tail by attaching polymorph discs to the twisted wire. I then stretched tights over the 'skeleton'.
As i haven't done a scale drawing I have to compare the armature to the model. |
At first i was going to make the tail discs like this because they resembled the fish spine discs more but from the front view they looked too big a blocky and I want something more delicate. |
Pelvis/Tail base and first disc. |
Four holes holds them in place better. |
The foam was glued onto the armature |
Carving with nail scissors to get the basic form. |
I wanted to cover the wire with something to make it look more like spine. The string didn't look that good, it was to bulky and meant the wire couldn't be bent as well. |
I used physiotherapy bandage soaked in latex and then added a bit of string to create a spiny look. But then i removed the string as the bandage on its own looked better and moved better. |
All wire covered. |
Testing the tights over the tail armature. |
I found some scraps of really nice, soft, thin foam which i soaked in latex and wrapped around the 'bones' on the arms |
Attaching K and S for the head. |
I'm going to do some tests of the tail being animated tomorrow to see if its worth pursuing. I think for my assessment if i can get a good working prototype and some video tests that will be good- for my benefit I have definitely learnt something and its something i can continue with over the sumer and in 3rd year.
I would like to have a finished puppet but I don't think I will have time. I don't want to rush anything and stress my self out.
I really wish I'd been in a better head space earlier on, I could have done this a week or two ago and had the time to make a final puppet.
But I do have other little experiments that I like and also want to develop further. It just takes me so long to get into self motivated projects. Next year I can't work on my own.
Thursday, 10 May 2012
Fish skeleton
FINALLY!
Once I've done that I'm gong to make a cast, but so it has a air through the middle of the spine. I'll probably try a few different materials for the cast but I'd like something that would allow it to move.
I plan to make a series of them with different faces- weird mutant fish people.
I think if I can get this done by next Wednesday, I will have 3 variations on a theme and that should, hopefully, be a nice collection of work.
I could be wrong. I'm bricking it about next week....
Studying the jaw movement. |
Fish skin is pretty tough |
I started noticing all these little spiney details. |
Texture and colours- useful for my puppets |
At work we've had a few lobsters so I took some photos of their shell texture as I think it would be good for the puppet skin. It's also just really beautiful.
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